Personal projects

Figma

I use Figma for prototyping as a way of turning ideas into navigable, clear and functional digital experiences. In this section I gather projects where I design interfaces, user flows and interactive prototypes that help validate solutions, surface improvements and communicate visually how a digital product should behave before development.

— Starbucks

Conceptual redesign of the Starbucks ordering experience. Mapping the full flow, from product selection to confirmation, while preserving the brand's visual identity.

Figma canvas with the Starbucks app interactive prototype: connected screens showing the ordering and drink customization flow

— Aloha

Mobile app design for Aloha, a pizzeria. Menu browsing, order customization and checkout solved with a fresh, friendly visual system that reflects the brand's personality.

Figma canvas with the Aloha pizzeria app prototype: menu, pizza detail and checkout screens connected by flow arrows

— Zaragoza Routes

App for urban routes and trails around Zaragoza. System of cards, maps and filters designed so discovering a route is as smooth as walking it.

Figma canvas with the Zaragoza Routes app prototype: map, listing and route detail screens

— Screen detail

Focused view of the route detail screen: clear hierarchy between map, description and actions so the user can decide and start walking in a single tap.

Vertical mockup of the route detail screen in the Zaragoza Routes app: map, description and main actions

— Jason Freeny

Concept for an online shop and digital portfolio for Jason Freeny, an artist known for his anatomical dissections of pop-culture icons. A minimalist visual system that lets the artwork breathe and guides browsing across collections, piece details and cart.

Figma canvas with the prototype of the online shop and digital portfolio for artist Jason Freeny: catalog, piece detail and cart screens connected